When Will Pubg Xbox Update Again

Update 16.2 will soon go live on the official PUBG: Battlegrounds PC servers, but will, unfortunately, come with some lengthy server reanimation earlier players can bound dorsum in.

Today's update includes plenty of new content for players to discover, including the likes of a new Tactical Pack, Lookout man Telescopic, Drone, and much more. Whilst the servers are down for maintenance, check out the official patch notes and downtime schedule for the xvi.2 PUBG update below.

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PUBG: Battlegrounds Server Downtime Schedule For March fifteen

The official PUBG: Battlegrounds servers will be offline for PC users on Tuesday, March 15th at the following fourth dimension:

  • five:30PM PST
  • 8:30PM EST
  • 12:30AM GMT (March 16th)

PUBG: Battlegrounds volition be offline for a full of 8 hours and are expected to come back online at:

  • 1:30AM PST (March 16th)
  • four:30AM EST (March 16th)
  • viii:30AM GMT (March 16th)
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PUBG: Battleground Update 16.two Patch Notes

Below you volition find the official patch notes for the PUBG: Battlegrounds update sixteen.2, which will be available on the PC live servers once reanimation has been completed.

NEW TACTICAL GEAR

Tactical Pack

  • The Tactical Pack will:
    • Take up your primary weapon slot.
    • Take four attachment slots.
    • Spawn in every map.
    • Be available in Normal Matches, Custom Games, Grooming Manner, and Sandbox Mode(PC only).
    • Hold about whatever particular in its slots, including weapons, helmets, vests, item stacks, etc.
      • Stacks of an detail (such equally a stack of ammo) will take upwards a single slot, simply a weight limit of threescore per slot applies to stack items only.
      • Weapons holding attachments will be stored as they are.
  • The Tactical Pack will not exist able to store some other Tactical Pack.
    • The Trunk in Porters cannot store a Tactical Pack.
  • Tactical Pack items are only accessible by the carrier.
    • To use the items, they must first be removed from the Tactical Pack.
  • When a thespian is belongings the Tactical Pack in their hands, the normal looting interaction will exist replaced with a new interaction to place the detail directly into the Tactical Pack.
  • Weapons stored in the Tactical Pack volition concord all their electric current attachments and ignore the "Replace Attachments" option when swapped out with another weapon.
    • The "Replace Attachments" pick allows you to enable/disable the automated replacement of uniform attachments when picking up a new weapon.
  • If weapons are loaded before they're added to the Tactical Pack, they will maintain their loaded state when pulled back out.

SPOTTER SCOPE

  • The Scout Scope volition:
    • Accept up your chief weapon slot.
    • Spawn in every map.
    • Exist available in Normal Matches, Custom Games, Training Mode, and Sandbox Mode(PC only).
    • Be able to use in ADS mode.
      • The Spotter Scope will have a stock-still 4x zoom magnification characteristic.
      • Information technology will also provide real-time altitude to the target you're aiming at.
        • The maximum calculative distance is 1KM, and the distance across that volition return as "??Thou".
    • Allow you to spot and mark enemy players and Drones.
      • Every enemy histrion and Drone within 1KM of the Sentinel Scope's sight will exist marked with a passive marker (white icon).
        • The passive marker will be shown on the seer's screen only.
  • A targeting rectangle is located at the center of the Spotter Scope view.
    • If the user places the targeting rectangle to a marked enemy or Drone the passive marking will plough into an agile marking (carmine icon).
    • The active markers will be automatically shared to the user'due south teammates.
    • There is no limit to the number of active markers that can be created.
      • Several enemies can exist marked with the active marking at once, with each mark following its respective target.
    • When the Spotter Scope is no longer marking an enemy with an active marker, the active marker will keep to follow its target for 7 more seconds before disappearing.
      • To indefinitely maintain the active marking, the targeting rectangle of the Spotter Telescopic must go along to chase the enemy.
  • Normal Screen Pings can likewise exist placed while using the Sentinel Scope.
  • You lot will receive an Assist when the enemy yous marked is killed by a teammate (only while the enemy has the agile marker or within 5 seconds after the active marker disappears).
  • The Spotter Scope will not discover or mark players hiding backside smoke made by Fume Grenades.
    • However, when an enemy hides behind encompass or fume subsequently getting marked past the active mark by the Lookout Scope, the active marker volition nevertheless follow them for vii more seconds earlier disappearing.

TACTICAL GEAR: DRONE

The consistent colour of the lights deployed Drones emit seemed to confuse many of our players, so nosotros've changed the lights' colors to the following:

  • Deployed Ally Drone: Green lights
  • Deployed Enemy Drone: Ruby-red lights

Grooming Way

AIM/SOUND LAB

Enter the newly-added private Aim/Sound Lab for even better shooting and sound play practise!

  • You tin can enter this private practise surface area by interacting with either one of the three helipads in Grooming Mode.
  • After entry, you lot will be asked to cull between 2 modes: aim do or sound do.
    • Aim Practice
      • Cull your weapon in the weapon option window, interact with the start push button, and start practicing afterward a 5-second inaugural.
      • Homo figure-shaped targets will randomly spawn. The targets will first outset out apartment on the ground, then 3 to 7 random targets will come up upward simultaneously for yous to shoot.
      • Once a exercise session is over, the number of headshots and the total number of hit targets will show upwardly on the screen.
    • Sound Exercise
      • You will first out with a bones Deagle and a red dot sight.
      • Various sounds of primary weapons ranging from 15m~300m will exist randomly played on targets.
        • The weapon proper name and distance of the gunshot will show on the screen.
      • Once you shoot the right target, the target will fall back and come back upward correct abroad.
        • A kill message telling you what type of weapon the gunshot was from volition popular up on the screen.
      • You will earn 10 points for shooting the correct target, 5 for the targets on either side of the correct ane, and 0 for the rest.
        • There are different sound effects for each different score you earn.
      • The identical gunshot will movement betwixt different targets every v seconds until the thespian shoots a target.
      • Your total score volition show up on the screen once a practise session is over.
  • Each practice session has a fourth dimension limit of i minute, but you are costless to leave the session any time by interacting with the exit button in front end of you lot.

IMPROVED SHOOTING TARGETS

  • Practice on the newly-added homo-shaped and vehicle-shaped targets at the Aim/Sound Lab and shooting exercise ranges!
  • You tin see the different amercement you inflict on the target based on the expanse you striking.
    • Headshot damage on human-shaped targets will exist displayed equally red.
      • Other body damage such equally the body, arms, legs, etc. will be displayed as white.
    • Harm to the driver'south seat on vehicle-shaped targets will exist displayed equally ruddy.
      • Other damage such as the wheels and body volition be displayed as white.

LAYOUT REARRANGEMENT

The general layout of Preparation Mode has been shuffled up a bit to adapt this update's new features and practice areas.

  • A Vehicle Display Booth displaying the three well-nigh recently added vehicles has been added.
  • An Detail Display Booth displaying the three almost recently added items has been added.
  • A vehicle shooting range with targets moving at the same speed as vehicles has been added.
  • The electric current warehouse holding the guns and attachments has been removed to enhance the mode'due south performance. Utilize the convenient Grooming Helper to summon weapons and items someday, anywhere!
  • Dirt Bikes will now spawn instead of Scooters.
  • Due to the rearrangement of Training Manner, Camp Jackal has been removed from Warmode in Custom Matches.

Manner ENTRY REQUIREMENT

  • To encourage players to brainstorm situational practices in various practice ranges, Training Mode volition at present as well allow entry to players who completed Basic Training just.

MAP SERVICE

As we had already mentioned in our latest Map Service Plan announcement, Sanhok volition be replaced with Haven in this update's rotation for Normal Matches. Set to battle newly-added bots, enemy players,andthe Pillar in the return of the industrial island, Haven!

  • Normal Match
    • Erangel / Miramar / Taego / Karakin / Oasis
  • Ranked Match
    • Erangel / Miramar / Taego

WORLD

5th Ceremony Decoration

You lot'll be noticing several 5th anniversary decorations at Erangel and Taego in Normal Matches, but we'll be brief on the fifth anniversary explanation as divide announcements will be telling you more than on our upcoming events, perks, and more!

KARAKIN

  • Several landscape updates have been made to remainder out the battle feel in Karakin.
    • To provide a safer escape from Al Habar, trees and stone walls take been added around the expanse.
    • Copse, rocks, and a rock wall have been added to the set of houses located at the upper right of Bashara to reduce the expanse'southward vulnerability.
    • The topography of the mountains surrounding Hadiqa Nemo has been readjusted.
      • A mountain ridge has been added to block enemies' view.
      • The height of the mountains surrounding the area has been slightly lowered as they've been giving a chip too much of an reward to many players.
      • The mount's slope has become a little gentler with a bit more natural cover added too.
  • Detail spawn spots have increased in bunkers near Bahr Sahir and Hadiqa Nemo.
  • Directional alphabet signs such as E for Eastward and X for explosive get out walls accept been added to specific walls in Karakin'southward bunkers to aid lost players.

HAVEN

  • Bots interim similar actual enemy players have been added to Oasis.
  • An selection to adjust the map's brightness has been added to Settings.

CARE Bundle SMOKE

  • The Colorblind Manner setting volition no longer apply to the red smoke from Care Packages due to a new feature to be added in a later on update.

Particular SPAWN BALANCE

We've heard your feedback that relatively useful weapons and their appropriate attachments should be spotted more frequently in Normal Friction match maps. Therefore, nosotros ran thorough internal tests based on the data of our current item spawns and decided information technology'd be best to accommodate the spawn rate of ARs, DMRs, SRs, and scopes in Erangel and Miramar to reduce the frustration players feel when they lose a battle subsequently some unlucky looting.

※ This item spawn rate residue will only employ to Normal Matches.

ERANGEL

  • Assault Rifles (AR) and Designated Marksman Rifles (DMR) spawn rate increased past approximately 62%.
  • Sniper Rifles (SR) spawn charge per unit increased past approximately 145%.
  • Foregrip spawn rate increased by approximately 33%.
  • Scope spawn rate increased by approximately 75%.
  • Stock spawn rate increased by approximately 38%.
  • Mag spawn rate decreased by approximately 28%.
  • Heal Items and Throwables spawn rate decreased by approximately thirteen%.
  • Shotguns spawn rate decreased by approximately 27%.
  • Handguns spawn rate decreased past approximately 48%.

MIRAMAR

Due to the widespread distribution of detail spawn spots in Miramar, players relatively take a bit more time to loot. Therefore, the spawn charge per unit of weapons and items has generally increased.

  • Assail Rifles (AR) spawn rate increased past approximately 105%.
  • Designated Marksman Rifles (DMR) spawn rate increased by approximately 123%.
  • Sniper Rifles (SR) spawn rate increased by approximately 317%.
  • Foregrip spawn rate increased by approximately 103%.
  • Scope spawn rate increased by approximately 100%.
  • Magazine spawn charge per unit increased by approximately x%.
  • Muzzle attachments spawn rate increased by approximately 12%.
  • Stock spawn rate increased by approximately 47%.
  • Armor spawn rate increased by approximately 12%.
  • Backpack spawn rate increased past approximately 16%.
  • Helmet spawn charge per unit increased by approximately xx%.

For further details on the 16.2 PUBG: Battlegrounds update, check out the game's official website.

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Source: https://www.dualshockers.com/pubg-battlegrounds-update-16-2-patch-notes-server-downtime-today/

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